I then simply animate the textures, and boom. Then by using the data packs function folder, which is just command blocks in written form, I’m able to detect which way the player is moving based off armor stands and rotate the model to make it look like it’s moving. The project is currently using Fabric 1.18.2. ![]() ![]() This project was started in April of 2020 after making a Shrine of Resurrection recreation in an old Forge 1.12.2 modpack. I then make the player invisible to make it look like you’re controlling Link. 3,099 Downloads Last Updated: Description Files Images Issues Relations An attempt at recreating the 2017 game The Legend of Zelda: Breath of the Wild in Minecraft. “I then overlaid this model over a carved pumpkin which is one of the items you can wear on your head in Minecraft. “I would make a Voxel model like I did in the previous video games, however, it’s pretty much unnoticeable and takes 30 times longer, and I don’t really have the time for that. “I use Blockbench to create a flat version of Link from all sides so I can rotate it to make it look like he’s facing every direction,” C1OUS3R explained in a making-of video. The developer used command blocks, custom textures and other in-game features to recreate the 1986 NES classic. inside Minecraft, took nearly a month to craft the Zelda tribute. Fan and YouTuber C1OUS3R, who has also made Sonic the Hedgehog and Super Mario Bros. A Minecraft mad scientist has recreated The Legend of Zelda inside the blocky sandbox game without any third-party mods or resource packs.
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